by Chris Vegvary
One of my favorite sci-fi/horror movies of all time is John
Carpenter’s The Thing, a 1982 remake
of the film The Thing from Another World,
as well as an adaptation of the novella Who
Goes There?, is one of the modern-day classics. A group of American
scientists at an Antarctic outpost are happened upon by a husky dog
that is being shot at by men from a helicopter. The helicopter lands and the
scientists are unable to understand the attackers’ attempts to communicate
because they speak Norwegian, and in trying to shoot the dog, one of the
Americans is hit, which causes the officer in charge to return fire, killing one
of the Norwegians after the other accidentally blows himself up with a grenade.
What the Americans don’t realize is that the dog is actually
a shape-shifting alien creature in disguise, and we’re not talking a cute
little E.T. type of creature here. This
Thing can alter its form to have any part of its “body” become any part of any
organic creature it has absorbed in the past, whether human, alien,
or other; this includes clawed tentacles, spontaneously sprouting spider or
crab legs, and in one extreme example, a “flower” of dog tongues with sharp
teeth protruding from the “petals”. Really sick, classic special effects, where
nothing was CGI…except maybe one brief shot towards the end of the film.
In 2011, a prequel to John Carpenter’s The Thing (the 2011 film being simply titled, The Thing) was released, and it explained the events that took
place at the Norwegian camp that caused the two scientists in the helicopter to
follow the dog all the way to the American camp. While it was a brilliant idea,
as I’ve always wanted to know what happened there when they went to investigate
the Norwegian camp in the 1982 film, it was kind of poorly executed. I remember
hearing that they were only using practical effects like the ones seen in John
Carpenter’s 1982 version, and I’ve seen what some of that version looks like,
but unfortunately, someone went back through all the special effects and turn
it into a CGI nightmare. When the CGI is so prevalent that it completely takes
you out of the movie, maybe you should scale way the hell back on it.
What some folks don’t know is that there was a sequel to
John Carpenter’s The Thing released
in 2002 in the form of a video game. The plot features you as Captain
Blake, part of a team of soldiers sent to investigate the American camp after
the events of the first film. It has some pretty cool gameplay mechanics, and
trust is an important issue in the game. For instance, you have soldiers under
your command at some points throughout the game, and they may not fully trust
you until you prove to them that you’re not a Thing. If they get too freaked
out, they may either try to hurt you or another team member, or they may decide
it’s all too much and blow their own head off. Blood test kits can reveal to
your teammates that you are not a Thing, or it can reveal that THEY are, in
fact, a Thing.
It was a good game, but some of the plot didn’t match up
with what happened in John Carpenter’s The
Thing. Good effort, but let’s see something like that in movie form. Less
CGI, more old-school, practical effects using rubber, slime, and carbopole
(which I believe is the stuff used to hold Twinkies together). Just let us have
this one thing (heh), Hollywood. 2011’s The
Thing was fine, but I need more than that, and this time, when you promise
you’re going to use practical effects, I expect you to follow through on that.
No more CGI touch-ups.
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